While this is considered a System Shock remake, or if we’re being extremely technical, a reboot, it retains its core gameplay–something that could be hit-or-miss with the core audience. Rest assured, we’ll still give a proper recommendation by the end based on how it compares to its predecessors and how it measures up to gaming’s modern sensibilities. We got the chance to play it before release, but as Steamworks had its complications and threatened to make me cry, the scope of this review is more limited than we’d want it to be. While this franchise didn’t stay as active as its rival, it kept its loyal fanbase satiated with its old but gold gameplay, a sequel in 1999, and an enhanced edition that still sees gameplay today. In 1994, System Shock broke into the first-person shooter scene, going toe-to-toe against demon-riddled rival Doom, by offering a more literal “out of this world” horror experience. One year short of three decades, Nightdive’s magnum opus, System Shock comes back full force in a glorious reboot that sticks to its retro roots by bringing interstellar suspense and terror while absolutely refusing to hold your hand.
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